Clay: malleable C# dynamic objects – part 2 In the first part of this post, I explained what requirements we have for the view models in Orchard and why we think dynamic is a good fit for such an object model.

This time, we’re going to look at Louis’ Clay library and how you can use it to create object graphs and consume themBut before we do that, I want to address a couple of questions1If we use dynamic, aren’t we losing IntelliSense and compile-time checking and all the good things that come ...
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