IGN writes: "While not a hard rule, the majority of iPhone games really need to grab the player within two or three minutes and convince them to keep playingSteve Young Football lost meAfter completing the first set of stages in this weird star-grabbing football minigame, I wanted out.

But because I don't necessarily have that luxury sometimes I have to jump on the grenade for you I persevered in hopes that this mindless game would get better"